Familiarity Instrument Validation
This project aims to validate the familiarity instrument I developed for evaluating players' perceived familiarity with exergames. The user study incorporated 20 participants who played exergames and completed surveys. Additionally, I also involved using electroencephalogram (EEG) data to objectively track brain activity during familiarity induction. This instrument serves as a valuable tool for both exergame designers and players seeking optimized game experiences.
Role: Researcher
Method: Usability Test + Survey + EEG
Research Type: PhD Research / Exploratory UXR
Company: Nanyang Technological University
Timeline: 3 months
Background
My PhD research proposed the familiarity design as a solution to enhance user engagement, particularly for older adults. Familiarity with exergame interfaces and tasks significantly boosts older adults' motivation and ability to play. However, there's a critical gap: the lack of a validated instrument to measure perceived familiarity with specific exergames. This project introduces a psychometric familiarity instrument that evaluates users' familiarity with exergame interfaces and tasks. The instrument underwent validation through EEG data and survey responses from 20 participants.
Goals
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Instrument Development: Develop and validate a psychometric familiarity instrument tailored to exergames, specifically focusing on users' familiarity with key stimuli: interface and task.
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Validation and Reliability: Validate the instrument's effectiveness and reliability by assessing its correlation with electroencephalography (EEG) data and evaluating psychometric measures, including criterion-related validity, convergent validity, sensitivity, and internal consistency.
Method
​Usability Test
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3 Exergames (15 minutes play for each exergame)
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20 Participants (10 Younger Adults + 10 Older Adults)
Data Collection
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EEG Data Collection: Measure brain activity in response to exergame stimuli
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Questionnaire (rate perceived familiarity and satisfaction)
Data Analysis​
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Correlation Analysis
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Validation Analysis (psychometric measures)
Insights
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Instrument validated from four different psychometric measures
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Criterion-related validity: Correlation between EEG data and instrument/questionnaire results​.
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Convergent validity: Correlations between the familiarity instrument results and participants’ rated overall familiarity.
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Sensitivity: distinguish between low and high familiarity conditions (different exergames).
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Internal consistency: Reliability analysis, Cronbach’s α
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Comparison between the two age groups: The influence of familiarity design on users’ satisfaction with the exergames is more salient to older adults than younger adults.
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Please find more results and details of the familiarity instrument in the below publication
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Zhang, H., Wang, D., Wang, Y., Chi, Y. and Miao, C., Development and validation of a practical instrument for evaluating players’ familiarity with exergames. International Journal of Human-Computer Studies, Vol. 145, 102521, 2021.
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My Learning
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Collecting noise-free EEG data during exergames is challenging. Simulating brain activity with screenshots and videos, while imperfect, offers a viable solution. Future studies should explore more data collection methods.
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Familiarity design extends beyond exergames and applies to various technologies, including other commercial games and digital systems.